Tencent Holdings Limited released its first-quarter results, with a profit attributable to shareholders of RMB 47.821 billion, an increase of 14% year-on-year

Zhitong
2025.05.14 08:43
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Tencent Holdings released its Q1 2025 performance, with revenue of 180.022 billion yuan, a year-on-year increase of 13%; profit attributable to shareholders was 47.821 billion yuan, a year-on-year increase of 14%. Basic earnings per share were 5.252 yuan. The company's investment in the AI sector has driven the growth of high-quality revenue, with value-added services revenue increasing by 17% year-on-year to 92.1 billion yuan, social network revenue increasing by 7% to 32.6 billion yuan, and marketing services revenue increasing by 20% to 31.9 billion yuan. Financial technology and enterprise services revenue increased by 5% year-on-year to 54.9 billion yuan

According to the Zhitong Finance APP, Tencent Holdings (00700) released its performance for the three months ending March 31, 2025. The group achieved revenue of RMB 180.022 billion (same unit below), an increase of 13% year-on-year; the profit attributable to equity holders of the company was RMB 47.821 billion, an increase of 14% year-on-year; basic earnings per share were RMB 5.252.

In the first quarter of 2025, our high-quality revenue maintained a solid growth trend. AI capabilities have made substantial contributions to performance advertising and evergreen games, among other businesses. We have also increased our investment in new AI opportunities such as Yuanbao applications and AI within WeChat. We believe that during the investment phase of our AI strategy, the operational leverage brought by existing high-quality revenue will help absorb the additional costs generated by these AI-related investments, maintaining financial stability. We expect that these strategic AI investments will create value for users and society, and generate long-term, substantial incremental returns for us.

The revenue of the value-added services business in the first quarter of 2025 increased by 17% year-on-year to RMB 92.1 billion. Domestic market game revenue was RMB 42.9 billion, a year-on-year increase of 24% compared to the low base of the same period last year, benefiting from revenue growth of "Honor of Kings" and "Game for Peace," as well as contributions from the recently released "Dungeon & Fighter: Origin" and "Delta Force." International market game revenue was RMB 16.6 billion, a year-on-year increase of 23% (22% growth at fixed exchange rates), due to revenue growth from "Brawl Stars," "Clash of Clans: Royale," and "PUBG MOBILE." Social network revenue increased by 7% year-on-year to RMB 32.6 billion, benefiting from the growth of mobile game virtual item sales, music subscription revenue, and mini-game platform service fees.

The revenue of the marketing services business in the first quarter of 2025 increased by 20% year-on-year to RMB 31.9 billion. This growth was mainly due to strong demand from advertisers for video accounts, mini-programs, and WeChat search advertising inventory, benefiting from increased user engagement, continuous AI upgrades of the advertising platform, and optimization of the WeChat transaction ecosystem. Revenue from marketing services in most key industries saw growth this quarter.

The revenue of the fintech and enterprise services business in the first quarter of 2025 increased by 5% year-on-year to RMB 54.9 billion. The growth in fintech service revenue was due to increases in consumer loan services and wealth management services. The growth in enterprise service revenue was driven by increases in cloud service revenue and merchant technology service fees